/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 02.01.2004 by RST.
// $Id: texinfo_t.java,v 1.2 2004/07/08 15:58:46 hzi Exp $
using System;
using Lib = Suake2.UI.util.Lib;
//UPGRADE_TODO: The type 'java.nio.ByteBuffer' could not be found. If it was not included in the conversion, there may be compiler issues. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1262'"
using ByteBuffer = java.nio.ByteBuffer;
//UPGRADE_TODO: The type 'java.nio.ByteOrder' could not be found. If it was not included in the conversion, there may be compiler issues. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1262'"
using ByteOrder = java.nio.ByteOrder;
namespace Suake2.UI.qcommon
{
	
	public class texinfo_t
	{
		
		// works fine.
		public texinfo_t(sbyte[] cmod_base, int o, int len):this(ByteBuffer.wrap(cmod_base, o, len).order(ByteOrder.LITTLE_ENDIAN))
		{
		}
		
		public texinfo_t(ByteBuffer bb)
		{
			
			sbyte[] str = new sbyte[32];
			
			vecs[0] = new float[]{bb.getFloat(), bb.getFloat(), bb.getFloat(), bb.getFloat()};
			vecs[1] = new float[]{bb.getFloat(), bb.getFloat(), bb.getFloat(), bb.getFloat()};
			
			flags = bb.getInt();
			value_Renamed = bb.getInt();
			
			bb.get_Renamed(str);
			texture = new System.String(SupportClass.ToCharArray(str), 0, Lib.strlen(str));
			nexttexinfo = bb.getInt();
		}
		
		public const int SIZE = 32 + 4 + 4 + 32 + 4;
		
		//float			vecs[2][4];		// [s/t][xyz offset]
		public float[][] vecs = new float[][]{new float[]{0, 0, 0, 0}, new float[]{0, 0, 0, 0}};
		public int flags; // miptex flags + overrides
		public int value_Renamed; // light emission, etc
		//char			texture[32];	// texture name (textures/*.wal)
		public System.String texture = "";
		public int nexttexinfo; // for animations, -1 = end of chain
	}
}